Description[]
The Tech Lab is a modular tech structure for Terran. It is produced at one of the player's Factories, or Starports. Though initially attached after construction, it can be re-attached to any of the Terran's other production structures (except for the Barracks, Command Center) by lifting the one that is attached and replacing it with another. Attached buildings gain new unit production options, and the Tech Lab can be used to research various technologies, depending on which type of structure is attached.
Building Information[]
Attributes: Armored - Mechanical - Structure
Cost: 50 25
Build time: 29 seconds
Hit Points: 400
Armor: 1 (Can be upgraded to 3 by researching Structure Armor)
Sight Range: 9
Requires: Factory, or Starport
Effect on Buildings[]
Factory[]
Unlocks Siege Tanks and Goliaths. A Tech Lab is not necessary to produce Goliaths if the Terran player controls an Armory.
Spider Mine | ||
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Cost: 100 100 Research Time: 75 seconds Allows the Vulture to plant Spider Mines on the ground. |
Ion Thrusters | ||
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Cost: 100 100 Research Time: 90 seconds Increases the movement speed of Vultures by 50%. |
Siege Tech | ||
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Cost: 150 150 Research Time: 90 seconds Enables Siege Tanks to deploy into Siege Mode. |
Charon Booster | ||
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Cost: 150 150 Research Time: 110 seconds Increases the attack range of Goliaths' air attacks by 3. |
Starport[]
Is a requirement for Vikings, Science Vessels and Battlecruisers.
Wraith Cloak | ||
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Cost: 150 150 Research Time: 87 seconds Allows Wraiths to use the Cloak ability. Cloak renders the unit invisible to enemies unless it is revealed by detectors or various effects. |
Research Ingnite Afterburner | ||
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Cost: 100 100 Research Time: 40 seconds Allows Dropships to use Ignite Afterburner which increases the Dropship's movement speed by 100% for 4.8 seconds. |
Related Links[]