The Swarm Queen is a bulky basic ground unit. Is trained directly from Hatchery/Lair/Hive, without a Larva. Swarm Queens don't use Control. A maximum of one Swarm Queen per Hatchery/Lair/Hive can be built.
Can be used to increase production by using Inject Larva which gives an extra Larva or to extend Creep and provide vision with Spawn Creep Tumor. Alternatively the Swarm Queen can be employed in a more defensive manner by using Enrage, which lets the Swarm Queen attack in melee range with a splash attack or Transfuse to heal units or structures.
Unit Information Edit
Type: Armored - Biological - Psionic
Cost: 50 50 0
Build time: 39 seconds
Movement Speed: 1.0 (2.5 on Creep; 1.0 when burrowed; burrowed movement requires Tunneling Claws)
Sight Range: 8 (5 when burrowed)
Built from: Hatchery, Lair, or Hive (at most one per structure)
Requires: Spawning Pool
- Damage: 10 (Splash)
- +0 damage each weapon upgrade
- Attack speed: 0.91
- Range: 1 (Melee)
- Attacks: Ground
Talons deal Splash Damage in a 150° forward circular sector with a radius of 1, with center in the Enraged Swarm Queen.
|Cooldown: 38 seconds |
Duration: 22 seconds
Enrages the Queen, allowing it to attack targets in melee range.
|Spawn Creep Tumor|
|Energy: 25 |
Evolution Time: 14 seconds
Lays a Creep Tumor at a targeted location on Creep, which will slowly generate additional creep. Each Creep Tumor can spawn up to one additional Creep Tumor, allowing the Zerg to gain vision and bonus health regeneration further across the map.
|Energy: 15 |
Duration: 10 seconds
|Energy: 40 |
Releases a cloud of nurturing insects at a targeted biological unit or structure, restoring 110 Hit Points.
Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.Researched from Hatchery, Lair or Hive.
|Cost: 100 100 |
Evolution Time: 70 seconds
Hatchery, Lair or Hive.Requires Burrow and a Lair.
Related Links Edit