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Sentinel

Protoss Sentinel

Description Edit

The Sentinel is Flying support caster. Can use the Null Ward and Glare abilities. Null Ward sets up a cloaked aerial mine which deals splash damage and slows attack and movement speed on impact. Like Spider Mines, Null Wards can be destroyed while moving towards their target. Glare provides a limited method of detection, slowing the Sentinel while active. Sentinels normally have an average speed.

Sentinels have a weak anti-ground attack, with about the same DPS as the Scout and a short range (4).

Unit Information Edit

Type: Mechanical - Medium
Cost: Minerals 100 Gas 100 Psi 3
Build time: 57 seconds
Shields: 60
Life: 60
Energy: 50/200
Armor: 0
Movement Speed: 3.00 (1.2 when using Glare)
Sight Range: 9
Built from: Stargate

Weapon: Disruption Beam

  • Damage: 12
  • +1 damage each weapon upgrade
  • Attack speed: 2.61
  • Range: 4
  • Attacks: Ground

Abilities Edit

Null Ward
Null Ward
Energy: 75
Range: 5
Duration: 115 seconds

Places a Null Ward at the targeted location. After a 6 second delay, the Null Ward will activate and await nearby enemy targets. When it locates an enemy unit in range, it will launch itself towards that unit and detonate, destroying itself and dealing 50 Explosive Damage to both friendly and enemy units, as well as slowing the movement and attack speeds of units caught in the blast by 50%. The Null Ward is cloaked until it launches.

Glare
Glare
Energy: 25
Cooldown: 13 seconds
Duration: 14 seconds

Enables the Sentinel to detect enemy cloaked and burrowed units within its sight range in a 120° forward arc. The Sentinel movement speed is reduced to 40% of its original value. This effect lasts for 14 seconds.

Usage Edit

The Sentinel is primarily used for harassment. Null Ward is a strong zoning ability, but should be used when the Sentinel is present for large battles, as it provides more utility than the low DPS of the unit. Glare is a useful source for detection during an emergency, but producing Observers is advised for long-term detection and scouting.

Glare 1

Sentinel on top of burrowed Zerglings . The vision of both players is shown

Glare 2

Sentinel using Glare as in the screenshot above. Only the vision of the blue player is shown.

Related Links Edit



Units and Buildings
Protoss Overview
Units Probe · Zealot · Dragoon · High Templar · Dark Templar · Archon · Dark Archon · Observer · Warp Prism · Void Relic · Reaver · Corsair · Scout · Sentinel · Arbiter · Carrier
Buildings Nexus · Assimilator · Pylon · Gateway (Warp Gate) · Cybernetics Core · Forge · Photon Cannon · Twilight Council · Templar Archives · Robotics Facility · Robotics Bay · Observatory · Stargate · Fleet Beacon · Arbiter Tribunal
Terran Overview
Units SCV · Marine · Medic · Firebat · Merc · Ghost · Vulture (Spider Mine) · Siege Tank · Goliath · Dropship · Wraith · Viking · Science Vessel · Battlecruiser
Buildings Command Center (Orbital Command · Planetary Fortress) · Refinery · Supply Depot · Barracks · Engineering Bay · Bunker · Missile Turret · Ghost Academy · Merc Compound · Factory · Armory · Starport · Fusion Core · Tech Lab
Zerg Overview
Units Drone · Overlord · Swarm Queen · Zergling · Hydralisk (Lurker) · Mutalisk (Guardian · Devourer) · Scourge · Swarm Lord · Viper · Ultralisk · Defiler
Buildings Hatchery (Lair · Hive) · Extractor · Spawning Pool · Evolution Chamber · Hydralisk Den · Spine Crawler · Spore Crawler · Spire (Greater Spire) · Viper Nest · Ultralisk Cavern · Defiler Mound · Greater Nydus Network

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