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Science Vessel

Terran Science Vessel

Description[]

The Science Vessel is high-tech aerial support unit used to detect cloaked or burrowed units. It has the innate ability to cast Matrix, providing targeted units with additional health, and can be upgraded to use the powerful Irradiate and EMP abilities. Has a below average speed for being an air unit but a good speed relative to other casters, and isn't particularly durable. Has no basic attack of its own.

Unit Information[]

Type: Armored - Mechanical
Cost: Minerals 100 Vespene Gas 225 Supply 2
Build time: 67 seconds
Life: 200
Energy: 50/200 (Can be upgraded to 62/250 by researching Titan Reactor)
Armor: 1
Movement Speed: 2.8
Sight Range: 10
Built from: Starport with Tech Lab
Requires: Fusion Core

Abilities[]

Detector
Detector

This unit can detect cloaked, burrowed, and hallucinated units.

Matrix
Matrix
Energy: 100
Range: 10
Duration: 53 seconds

Surrounds the targeted unit with a protective shield for 53 seconds. This shield will last until it has absorbed 250 damage or until it expires.

Irradiate
Irradiate
Energy: 75
Range: 9
Duration: 38 seconds

Irradiates a targeted unit, dealing up to 249 damage over 38 seconds to that target and to all nearby targets. Irradiate will only deal damage to Biological units, but can be used on Mechanical units to damage nearby biological units.

EMP
EMP
Energy: 100
Range: 10
Effect Radius: 2.875

Creates an electromagnetic pulse in a targeted area that fully depletes the shields and energy of all affected units. Cloaked units hit by EMP are revealed for a short time.

Upgrades[]

Research EMP Shockwave
EMP
Cost: Minerals 200 Vespene Gas 200
Research Time: 100 seconds

Allows Science Vessels to use the EMP ability.

Researched from Fusion Core.
Research Irradiate
Irradiate
Cost: Minerals 200 Vespene Gas 200
Research Time: 71 seconds

Allows Science Vessels to use the Irradiate ability.

Researched from Fusion Core.
Titan Reactor
Titan Reactor
Cost: Minerals 150 Vespene Gas 150
Research Time: 138 seconds

Increases the starting energy of Science Vessels and Ghosts by 12 and their maximum energy by 50 and 100 respectively.

Researched from Fusion Core.

Related Links[]



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