The Reaver is a slow artillery unit. It attacks by launching Scarabs, small explosive drones at targets. The Scarabs are housed inside the Reaver and take a small cost and time to build. This is similar to the relationship between Carriers and Interceptors. Even though Reavers have a relatively high total defense, 100 life and 80 shields, they are still fragile for their cost due to the long cooldown of their attack and to their low mobility.
Unit Information Edit
- Damage: 100 (Splash)(Explosive) (Can be upgraded to 125 by researching Plasma Charge)
- Splash radius: 0 - 0.72 (100%), 0.72 - 1.45 (50%), 1.45 - 2.16 (25%)
- Has a 1.25 s attack delay when dropped from a Warp Prism
- Does not benefit from regular weapon upgrades
- Attack speed: 3.56
- Range: 8
- Attacks: Ground
Note: There is a small delay (1.17 s) from the explosion to the moment in which damage is actually applied, so that a unit running away from the Scarab can take less damage from the explosion. A 2.25 movement speed unit (e.g. Siege Tank, Medic, Defiler) moving away from the explosion should only take 50% damage.
|Cost: 200 200 |
Research Time: 129 seconds
Increases the Scarabs damage by 25Researched from Robotics Bay.
|Cost: 150 150 |
Research Time: 138 seconds
Decreases the build time of the Reaver's Scarabs by 3 seconds.Researched from Robotics Bay.
Uses and countersEdit
Reavers are usually used in conjunction with Warp Prisms to make up for the slowness and fragility of the unit. This combination can be used for harassment, defense or as part of the main Protoss army.
Related Links Edit