Zerg Hydralisk

Description Edit

The Hydralisk is a medium ranged Zerg unit. Hydralisks deal Explosive Damage to ground and air, having no particular qualities except for being very efficient for their supply. Normally quite slow, they become quite speedy once Muscular Augments is researched. Can also be upgraded to increase their attack range with Grooved Spines. If Hydralisks are used it's critical to research both upgrades as soon as possible.

Unit Information Edit

Type: Biological - Medium
Cost: Minerals 75 Gas 25 Control 1
Build time: 23 seconds
Life: 80
Armor: 0
Movement Speed: 2.08 (Can be upgraded to 3.12 by researching Muscular Augments, 1.75 when burrowed; burrowed movement requires Tunneling Claws)
Sight Range: 6 (5 when burrowed)
Built from: Larva
Requires: Hydralisk Den

Weapon: Needle Spines
  • Damage: 10 (Explosive Damage)
  • +1 damage each weapon upgrade
  • Attack speed: 0.89
  • Range: 4 (Can be upgraded to 5 by researching Grooved Spines)
  • Attacks: Ground and Air

Abilities Edit


Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.

Researched from Hatchery, Lair or Hive.
Morph to Lurker
Lurker - Lurker Aspect
Cost: Minerals 50 Gas 100 (Control 2)
Duration: 33 seconds

Transforms the Hydralisk into a Lurker, a specialized anti-ground unit which deals area damage and must burrows to attack.

Requires Lurker Aspect.

Upgrades Edit

Grooved Spines
Hydralisk - Grooved Spines
Cost: Minerals 150 Gas 150
Evolution Time: 83 seconds

Increases the attack range of Hydralisks by 1.

Researched from Hydralisk Den.
Muscular Augments
Muscular Augments
Cost: Minerals 150 Gas 150
Evolution Time: 83 seconds

Increases the movement speed of Hydralisks by 50%.

Researched from Hydralisk Den.
Tunneling Claws
Tunneling Claws
Cost: Minerals 100 Gas 100
Evolution Time: 30 seconds

Allows Drones, Swarm Queens, Zerglings, Hydralisks, Eruptors, Defilers, and Ultraliks to move slowly and regenerate life faster while burrowed. Burrowed units move faster under creep.

Researched from Hatchery, Lair or Hive.Requires Burrow.

Related Links Edit

Units and Buildings
Protoss Overview
Units Probe · Zealot · Dragoon · High Templar · Dark Templar · Archon · Dark Archon · Observer · Warp Prism · Reaver · Corsair · Scout · Sentinel · Arbiter · Carrier
Buildings Nexus · Assimilator · Pylon · Gateway (Warp Gate) · Cybernetics Core · Forge · Photon Cannon · Twilight Council · Templar Archives · Robotics Facility · Robotics Bay · Observatory · Stargate · Fleet Beacon · Arbiter Tribunal
Terran Overview
Units SCV · Marine · Medic · Firebat · Enforcer · Ghost · Vulture (Spider Mine) · Siege Tank · Goliath · Dropship · Wraith · Viking · Science Vessel · Battlecruiser
Buildings Command Center (Orbital Command · Planetary Fortress) · Refinery · Supply Depot · Barracks · Engineering Bay · Bunker · Missile Turret · Covert Ops · Academy · Factory · Armory · Starport · Fusion Core · Tech Lab
Zerg Overview
Units Drone · Overlord · Swarm Queen · Zergling · Hydralisk (Lurker) · Mutalisk (Guardian · Devourer) · Scourge · Eruptor · Viper · Ultralisk · Defiler
Buildings Hatchery (Lair · Hive) · Extractor · Spawning Pool · Evolution Chamber · Hydralisk Den · Spine Crawler · Spore Crawler · Spire (Greater Spire) · Viper Nest · Ultralisk Cavern · Defiler Mound · Greater Nydus Network

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