Description[]
Eruptors are durable anti-air ground units. They possess a weak ground attack that applies unstackable DoT on targets and an anti-air attack that fires four projectiles. When the Eruptor uses his anti-air weapon it builds energy which allows it to attack faster. The Eruptor will lose energy while not using his anti-air weapon.
Unit Information[]
Type: Armored - Biological
Cost: 100 75 2
Build time: 23 seconds
Life: 100
Armor: 1
Movement Speed: 2.949
Sight Range: 8
Built from: Larva
Requires: Viper Nest
Weapon: Flame Spit
- Damage: 10 (Applies a DoT that deals 25 damage over 3.5 seconds)
- +1 damage each weapon upgrade
- Attack speed: 2
- Range: 6
- Attacks: Ground
Weapon: Explosive Mortar
- Damage: 3x4
- +1 damage each weapon upgrade
- Attack speed: 1.5
- Range: 7
- Attacks: Air
Abilities[]
Overheat | ||
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While Eruptor's energy is 50 or higher, the fire rate of explosive mortar (anti-air weapon) is increased dramatically. |
Burrow | ||
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Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects. Researched from Hatchery, Lair or Hive. |
Upgrades[]
Tunneling Claws | ||
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Cost: 50 50 Evolution Time: 30 seconds Allows Drones, Swarm Queens, Zerglings, Hydralisks, Eruptors, Defilers, and Ultraliks to move slowly while burrowed. Units using Tunneling Claws can move faster under creep. All units affected by the upgrade regenerate faster while burrowed. Researched from Hatchery, Lair or Hive.Requires Burrow. |
Related Links[]