Description[]
The Arbiter is a late game flying support unit that passively cloaks nearby ground units. Can be upgraded to use the Stasis Field and Recall abilities, and also possesses a weak ground and air attack of its own with a better than average range (7).
Statis Field is mainly useful in head to head combat to disable a large part of the opponent's army, while Recall provides extra mobility and harass potential for the late game protoss ground army by teleporting large groups of units underneath the Arbiter.
Unit Information[]
Type: Armored - Mechanical
Cost: 100 350 4
Build time: 133 seconds
Shields: 200
Life: 100
Energy: 50/200 (Can be upgraded to 62/250 by researching Khaydarin Core)
Armor: 1
Movement Speed: 2.8
Sight Range: 9
Built from: Stargate
Requires: Arbiter Tribunal
Weapon: Arbiter Cannon
- Damage: 12
- +2 damage each weapon upgrade
- Attack speed: 2.01
- Range: 7
- Attacks: Ground and Air
Abilities[]
Cloaking Field (Passive) | ||
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Effect Radius: 4.5 Cloaks friendly ground units near the Arbiter. |
Recall | ||
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Energy: 150 Range: Unlimited Effect Radius: 2.5 Duration: 2.5 seconds Teleports all units from a target location to the Arbiter after a brief delay. No units will be teleported if the Arbiter is destroyed within the ability's duration. |
Stasis Field | ||
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Energy: 100 Range: 9 Effect Radius: 3.2 Duration: 40 seconds Allows Arbiters to use the Stasis Field ability. Stasis Field places up to 10 units in a targeted area in Stasis for 40 seconds. While in this state, units cannot attack, move, or use abilities, and are immune to all other abilities and damage. |
Upgrades[]
Stasis Field | ||
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Cost: 150 150 Research Time: 83 seconds Allows Arbiters to use the Stasis Field ability. Researched from Arbiter Tribunal. |
Recall | ||
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Cost: 150 150 Research Time: 100 seconds Allows Arbiters to use the Recall ability on a targeted area, teleporting units within the selected area to the Arbiter's position. Researched from Arbiter Tribunal. |
Khaydarin Core | ||
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Cost: 150 150 Research Time: 138 seconds Increases the starting energy of Arbiters by 12 and their maximum energy by 50. Researched from Arbiter Tribunal. |
Related Links[]